Animation
- Second pass of animation polishing was applied. Render was inconsistent and spotty with technical issues, but will try to fix this week.
I also worked more on the 2D chalkboard animation, seen at the end here:
Storyboard
-Animatic shots I quickly finished my sequence of animatic storyboards, consisting of the Scene 03 to Scene 04 transition and action fight. I hope to work on finishing the missing frames in the middle and fix our story changes of the ending with removal of the elf bus driver.
Rigging
- Old Man skin weights with clothes fixing.
Marvelous Designer isn't the best with exporting mesh to bind to rigs. Vertices on seams are often time not merged and causes holes to appear.
- Grim Reaper
I helped rerig the Grim rig because the control curves couldn't be keyed unless specifically clicked in Maya's Outliner. I quickly rerigged this but found the fingers were duplicated in the modeling process, and asked Aracely for the original geometry which was then given, .
Concept Art
- Muerto scissors weapon design
Owen went to model the scissors, but I plan to help texture! I wanted this to be like alebrije, matching Muerto's Mexican culture.