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  • Eli Chess

Feb 26th 2021 - Check in 3

Animation

- Second pass of readjusted animation of scene 2. Currently rendering the 2nd and 3rd shots, but here's the first with a render pass.

Rigging I fixed some more things in the Grim rig. Previously I fixed a file that was Grim textured in purple, but we're supposed to be using a file of Grim textured in black. Simulations I tried a simulation in Houdini and in Maya to see how 3d smoke would look on Grim. However, we are making smoke in post-production.

Chalkboard 2d Animation I got stuck on one pose near the end of this progress for a couple days. I pulled lots of reference of baseball players and even made my own reference, which helped. Inevidebly I had to erase a lot of work and flip the posing position to fit the frame better. I hope to soon try vector based linework for a cleaner animation, and to potentially have an easier way to make the animation an overlay alpha for the chalkboard.

After this there should be one more 'step' in the tutorial where the skeleton character presents the human's soul, which should take another few days after finishing what I'm stuck on. Concept Art - In our class meeting with professors we discussed how maybe souls can be physically captured using items like Pokémon Pokéballs, but shaped like skulls. I made a quick concept art in a minute.


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