Nov 19th 2020 - Check in 6
- Eli Chess
- Jan 14, 2021
- 1 min read
Animation
- Third pass animation for battle scene Because of the rigs not being properly skin-weight painted, each of us for our own shots had to learn post-comp cloning in Adobe After Effects to fix mesh clipping, but I prefer Nuke.
-Mocap Gillian, Riley and I went to the DAC for a mocap session on Nov 13th during class. We hadn't had a plan of what exactly to animate, so we recorded walk cycles and difficult scene gestures.
With no good tutorials out there I had to figure out how to connect it to Advanced Skeleton rigs, but turned out easier than I thought with some clicks.
Modeling - Old Man clothes I added stylistic pockets and seam ends








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